![]() ![]() In fact, throughout the game you won't know if you're playing as Kenzie or Michael (the two even share the same pet name for each other, Sunflower). That said, it's an intentionally sparse narrative. The galactic proportions Grateful Decay is working with don't mesh well with rote, adventure-game tedium. A few treacly passages made me roll my eyes, but from start to finish, I wanted to see where these two ended up. Maquette lets you know exactly who these people are, and where they stood, at every point in their journey together. We never see Michael or Kenzie face to face-these cutscenes are accompanied with little more than a few drawings-but I never felt lost. In Maquette, you will move time and space to climb up a set of stairs. In The Witness, a sublime eureka moment may occur when you notice a conspicuously placed orange on an unremarkable tree. There is a bombast to some of the Maquette's grander reveals that other games of the same ilk simply can't muster. Perhaps you yourself are standing in a diorama, and there might be a much larger diorama encasing whatever you've concluded to be normal-sized. Nearly all of Maquette's seven chapters are centered around that diorama, and within an hour of playing, the design team will ask you to explore the fringes of what this skewed reality implies. Sure enough, as I walked over to that location, I saw that a massive, golden key had fallen from the sky, serving as a makeshift bridge.Įvery puzzle in Maquette iterates on that concept: shrinking or expanding the scope of the map with the power of perspective. So, in an early puzzle, I picked up my normal-sized key and wedged it in between two pillars within the diorama. ![]() If I pick up the smaller key and chuck it somewhere else in the diorama, the regular sized key will appear at the same coordinates in the real world. If I'm carrying a key and drop it in a corner, a much smaller key will appear in the diorama. In the center of the pagoda is a diorama that mirrors the surrounding terrain on a much smaller scale. ![]() You find yourself deposed on a mystic pagoda, surrounded by steepled castles, haunted woods, and blooming gardens. It should be noted that the game does deviate from this playstyle at certain times and, if you want to learn more, check out our Maquette review.In Maquette, you will move time and space to climb up a set of stairs.īefore we dig into all that, let's talk about Maquette's puzzles. Some items can be used to create bridges or ramps, while the usefulness of others will only become clear when they reach a particular size. ![]() You solve puzzles by moving objects around the model and the locations around, upscaling and downscaling them as your needs be. There are, in fact, three versions of the world - the small model in the central dome, the area around the central dome which is at the correct right for you and the larger world outside.Īll three locations exist within each other and all are affected by your actions, even if that action is unseen. Maquette focuses around the idea that you can solve puzzles by manipulating a model of the world you're currently in. If you don't, then you'll need to replay the game until that specific section. The game doesn't have a chapter selection mechanic, so, if you want to replay a particular level, you need to ensure you made a dedicated save file at the beginning of the level. Maquette is a linear puzzle game consisting of seven chapters to reach the next chapter you must fully complete the one you're currently playing. We also have a Maquette trophy guide for those who want to obtain Platinum. The guides listed below explain how to solve every puzzle you encounter in Maquette and, because of this, they do contain spoilers: The majority of the chapters contain a selection of puzzles you need to solve to progress you'll know when you're on the right track when either a cutscene plays, text appears or you have a line of dialogue. Maquette is divided into seven chapters of varying lengths. Watch on YouTube Maquette Reveal Trailer Maquette walkthrough ![]()
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