What did really annoy me was the amount of bugs that were scattered throughout. The game in this aspect has slowed down a lot and it would seem that the slower gameplay makes it boring to say the least.ĭespite the slow gameplay, I was not put off the game. It also takes a while for your economy to start as you can wait for a seemily long time to populate all your jobs. I found myself sitting around for a long time waiting for peasants to spawn just so I can make an army and finish the campaign (I had tons of resources and weapons but the limiting factor is spawn time). This is a flaw in the game design in my opinion. Here in SH3 the fastest spawn times I got on average were around 13 seconds/peasant AT BEST. Secondly the spawn timer has changed dramtically.īack in SH1 holding a popularity of 100 was easy and gave you around 3 second peasant spawn times. This does have its downfalls: scripted event that hit your popularity hard into the negative region can be deadly as you have no 'buffer' time to react to the dropping popularity as you did in SH1. This translates to popularity affecting growth very rapidly and you are able to influence it immediately. An example of this would be you have +20 because everyone is happy, suddenly your granary is empty and your popularity will change to -30 within the second and immediately you start losing peasants. So if they don't like you, you instantly start losing peasants. SH3 has not 'static' overall popularity, rather just how you're people feel at the very moment. In SH1, when you became unpopular your popularity dropped slowly until it reaches below 50 where you start to lose peasants. The popularity system has been reworked in that dynamic rather than static. Workers still deliver to the stockpile/armoury/granary from their workplaces in the same fashion as SH1. Some buildings like the woodcutters and ox tehters have been changed for the better and sure enough there have been new additions to the game as well. all which resemble their SH1 counterparts. The veterans will feel familiar with the apple orchards, cows, various weapon workshops, barracks, armoury etc. Most noticably are the buildings and how they work. The developers of SH3 have sure enough reverted some gameplay back to SH1. The units seem more of a cross between SH1 and SH2, whilst the terrain favours for a SH2 appearance. Some buildings seem to lack decoration at all such as the barracks which looks like a rectangular block with a few crenulations. The 'new' realistic graphics are debatable and seem to be bland making the world colourless and dull with buildings looking very alike due to their thatch roofing. The developers have boasted that they've taken out the things people didn't like in the failed SH2 and reimplemented our favorite aspects of SH1, but does it succeed?įans of this series will immeditely notice the similarity of the graphics of this game with that of SH2. Stronghold 3 hits the market hoping to accomplish the success it achieved in the first series. So I pre-ordered SH3 and today with it's release I have spent my day playing it and here is my verdict. I've played all the other versions of SH as well. I'm a huge fan of the original SH1 and Crusader games.
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